Minecraft Bi-Weekly Build Challenge #101: War

#**[LAST WEEK’S THEME: CLASH OF THE UPDATES](https://www.reddit.com/r/Minecraft/comments/hd6oaa/minecraft_biweekly_build_challenge_100_clash_of/)**



An absolutely stunning build depicting marine wildlife and the update aquatic. I loved how, although it was upscaled and you didn’t use the actual mobs from update aquatic (as in you didn’t spawn in fish), I could immediately tell you were trying to make those types of fish. Although they might be a little different, they were close enough that I knew exactly what you were trying to do. The landscape underwater was very well made and the hills in the background did well to fill in the rest of your build.

Stunning build, great job!



I loved the simplicity of these builds. I feel we have all come to expect large, grand builds with buttons everywhere and trapdoors, etc. And don’t get me wrong, those builds are amazing. But, there’s something charming and beautiful about a build which does none of those things and manages to look just as good. I feel you picked a perfect block for it too. Concrete/Terracotta is, in my opinion, the easiest to make the flat buildings with, possibly because they’re so colourful. Small complaint with the build though. I feel you could have added more colour in it. You had a couple bland buildings with sandstone and white terracotta. I feel another concrete building would have just drilled i nthe colour update a little more.

Awesome build though!



Something about the first images threw me off, with the somewhat chaotic 1.4.2 update and the extremely large and (in my opinion) bare redstone update room. However, as soon as I hit the 1.6 update room and onward, I loved what you did. Any feedback I could have given you for those first rooms, it seems like you did them on the others. I love how the cart weaves in and out of the different features in each update. I also really liked the variation between rooms. None of them seemed like replicas of the others and had builds that reflected the update itself, which is what it should have been.

Great job!

**Honourable mentions**




There were many wars on earth, with some taking place thousands of years before now, and others still ongoing. Although it’s sad that so many people have lost their lives fighting sometimes pointless battles, it’s best we never forget what happened, so we don’t repeat it again.

This week, we will be building some builds based off of these wars. With no limitations of which you choose, there can be many different aesthetics people can choose. So whether you build a scene from one of the world wars, or go back further to the time of ancient Rome, that is up to you!

Let’s get building!


[Scene of war from 1917, the movie](https://www.armytimes.com/resizer/JeHHj6Fd2IYo37UTWgc2U-FMqvo=/1200×0/filters:quality(100)/arc-anglerfish-arc2-prod-mco.s3.amazonaws.com/public/IHHE7XVR3RDLTISJUWCYPXZLBE.png)


***Thank you to the many people who suggested this, or something similar, last week!***


Build something with the theme of war. This can be from any era you choose. It doesn’t have to necessarily depict a battle and could depict a town/city after a battle (or the war).


1. **Submitting an entry** To submit an entry, you must comment on this post and format your comment like this:

>**Title of submission**

>**Link to submission photos or video (preferably youtube or Imgur)**


2\. **Vanilla only** No mods that add new blocks or items are allowed. **No resource packs are allowed**. Any minecraft version is allowed and you may build with custom terrain, creative mode, world edit or etc as long as it doesn’t add any new blocks to the game. **Shader pictures can be added in a SEPERATE album as bonus pictures.** None of those pictures will be accounted for when we judge the entries. Only vanilla screenshots.

3\. **Optifine is allowed if it doesn’t change the textures**. You can use optifine all you want, as long as you don’t have better grass, connected textures, etc enabled.

4\. **Any version of minecraft** i.e. PS3, Xbox 360, Pocket Edition.

5\. **No preexisting builds** We’re going with the honour system here but if anything had already been built before the start of the contest, don’t submit it.

6\. **Build teams are allowed** There may be more that one person building for a challenge but only one person may submit their entry with their account

7\. **New textures are allowed** The new versions of Jappa’s textures are allowed to be used along with old legacy textures.


#**Points and leaderboards**

[Link to sheet. The leaderboards are on the 2nd page](https://docs.google.com/spreadsheets/d/1oZbkuX_NcEZR5w6I2jTIc_6tK22iKuRSf_AcAJKkUhs/edit?usp=sharing)


**For points and judging:**

There is only 3 winners each week. Each participant will get 2 points for submitting their entry. There are honourable mentions but they do not get any extra points.

Anybody that places Bronze with gets **4 points**

Anybody that places Silver gets **6 points**

Anybody that places Gold gets **8 points**


#**Schedule (AST)**


**Sunday, July 5th 2020:** Challenge begins!

**Saturday morning (around 11:00 AM AST), July 18th 2020:** Contest is closed. No other submissions will be allowed.

**Sunday morning, July 19th 2020** A new challenge and winners are announced in that post

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